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This sounds cool!! I'm thinking about playing it with my friends but i'm a bit confused about some of the gameplay (im new at ttrpgs and being a GM). Could you give me a hand?

In the "the mystery" part, first the detectives choose 6 terms together, right? When they get a clue (or realize something is wrong), should the client narrate that?

And then in "the client", at the end when it says "explain how the connection they drew took them there" is it like: physically there? or am I thinking too literally hahaha.

Also as you may notice my first language isn´t english so i would be translating the game for my friends, would you be interested in this translation? And would you be ok with me sharing it with other players that i know? I think they might be interested but all of them speak spanish.

Thank you for taking the time to read this, I hope you were able to understand all my questions. <3

hi! glad you think it sounds cool, if you do end up making that translation we'd love to hear about it! the client plays a GM-like role, and so they should be narrating anything that the detectives aren't--their role should be ot keep things flowing and interject action and connections when the detectives aren't doing something. re: the connections, they don't have to physically transport anyone, just point in the right direction--so, a connection to 'haircut' might take the detectives to a hairdresser's. hope this helps! 


-- w.s. healed

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I played this game with two friends, and had a good time!

The linked words at the core of the game is a ton of fun, and allows for a no-prep game that moves some of the work of deciding how the world and secrets line up from the GM to players. The Dirk Gently inspiration came through impressively clearly, to my limited knowledge of the series.

That said, the rules and gameplay were both a bit rough, giving the feeling of a game jam game that could've used some more playtesting. For example, there is no assistance/help mechanic, even though it's a multiplayer game. There's also no healing mechanic, so our GM/client designed one on the fly. 

I did enjoy the game, but I would only recommend it to someone comfortable with indie TTRPGs and a lot of improv.

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thank you so much for this comment! it's really nice to know you enjoyed my game and also really nice to know what the pain points were for future miniprojects like this. :) 

-- w.s. healed